This article is part of a tutorial dedicated to SFML. The reader may consult the other parts of the tutorial by following this link : SFML tutorial.
This post presents how to play sound and music with SFML. Example presented on this page has been prepared with the following software versions:
The following video is a preview of the result:
This example shows how to play music and sound with SFML:
/*!
* \file main.cpp
* \brief Music and sound examples (http://www.lucidarme.me/?p=6127)
* \author Philippe Lucidarme
* \version 1.0
* \date 12/20/2016
*/
#include <SFML/Audio.hpp>
#include <iostream>
// Wait for ms milliseconds
void delay_ms(int ms)
{
sf::Clock Timer;
while (Timer.getElapsedTime().asMilliseconds()<ms);
}
int main()
{
// _____________________________
// ::: load background music :::
sf::Music music;
if (!music.openFromFile("../music.ogg"))
{
std::cerr << "Error while loading background music file" << std::endl;
return -1;
}
// __________________
// ::: Load sound :::
sf::SoundBuffer buffer;
if (!buffer.loadFromFile("../birds.wav"))
{
std::cerr << "Error while loading sound file" << std::endl;
return -1;
}
// ____________________
// ::: Play sounds :::
// Play music
std::cout << "Start background music" << std::endl;
music.play();
delay_ms(1500);
// Play wav sound over the music
std::cout << "Play wav sound" << std::endl;
sf::Sound sound;
sound.setBuffer(buffer);
sound.play();
delay_ms(1500);
// Increase pitch
std::cout << "Increase pitch" << std::endl;
music.setPitch(1.4);
delay_ms(1500);
// Reset pitch
std::cout << "Reset pitch" << std::endl;
music.setPitch(1.);
delay_ms(1500);
// Modify volume
std::cout << "Fade out" << std::endl;
for (int vol=100;vol>5;vol--)
{
music.setVolume(vol);
delay_ms(50);
}
// Stop music
std::cout << "Stop music" << std::endl;
music.stop();
return 0;
}
Qt project, files, shaders and source codes can be downloaded for GitLab: